﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using View.Instant;


public static class GameServerString
{
    public static Dictionary<string, string> LanguageServerTextContent = new Dictionary<string, string>()
    {
        ["145_1"] = "The Game Ends due to the Dealer  Force Quit.",
        ["145_2"] = "Dealer  changes successfully!",
        ["145_3"] = "Please Bet in the next round!",
        ["145_4"] = "Coin carried is .  Coin has been bet is . Current bet Coin is . Betting Failed!",
        ["145_5"] = "The personal limit is . The Coin has been bet is . Current bet Coin is . Betting Failed!",
        ["145_6"] = "Your Coins are not enough to apply for the Dealer, the application Fails!",
        ["145_7"] = "You have already applied for the Dealer, you do not need to apply again!",
        ["145_8"] = "Apply Successfully, wait for the game to end and take the initiative!",
        ["145_9"] = "The score is less than , forcibly change the Dealer!",
        ["145_10"] = "The number of being the Dealer is , forcibly Change!",
        ["145_11"] = "Let's teach Dealer  a lesson!",
        ["145_12"] = "Let's extend our warmly welcome to Dealer  !",
        ["145_13"] = "Dealer is . Let's enjoy the game!",
        ["145_14"] = "The bet has reached the upper limit.",
        ["145_15"] = "Over the number of rounds without placing a bet, kicked to the lobby.",
        ["145_100"] = "You only need to recharge 100 rupees to play the game.",
    }
 ;
}
